"If something didn't feel like Doom, we got rid of it and tried something that would feel like Doom," Stratton said at the time.īy many accounts, the developers succeeded at replicating the feel of Doom within a modern AAA shooter. ![]() ![]() When we spoke to Marty Stratton and Hugo Martin two years ago, the game director and creative director (respectively) of the 2016 Doom reboot explained how they used the first two Doom games as a litmus test for development decisions in the reboot.
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